Splicers

The various splicers of Rapture.

Splicers are inhabitants of Rapture which have overused Plasmids and essentially have become rabid, delusional and/or homicidal.

They come in many different varieties, each of which has a different style of attack, and different abilities. The Houdini Splicer, for example, can disappear and reappear at will, and can throw fire at you. Thuggish Splicers are relentless, running at you to attack with a lead pipe. Their war cry of sorts is scraping the pipe on the ground as they run, presumably to instill fear in the enemy.

Splicers are relatively smart (smarter on higher difficulties of course), healing at health stations when wounded, strafing, and sometimes attacking in groups, from different sides.

Contents

[edit] Types of Splicers

Each type of Splicer has different research bonuses, as well as different capabilities, and thus require different strategies. Below is an overview of the types of Splicers, their research bonuses, and some tips on how to handle them.

[edit] Thuggish Splicers

Thuggishsplicer.jpg

The most common type of Splicer and also the weakest. Thuggish Splicers attack with various tools and objects that can be swung around like a club. You'll notice them more commonly equipped with a lead pipe, or some sort of other nearby commodity. Later on, as you progress through the game, you'll come across Thuggish Splicer who have electrified their bodies with the intent of causing more damage to you. Don't be intimidated, this has done little more than further sedate them (though your Electro Bolt won't have any effect on them when electrified). Quick to the draw, these thugs will more or less lunge directly at you - it is recommended that you don't squander your antipersonnel rounds on them, normal shots are more than enough to deal with them.

Research Bonuses:

  • Level 1 - Increased Damage +
  • Level 2 - SportBoost Physical Tonic
  • Level 3 - Increased Damage ++
  • Level 4 - SportBoost 2 Physical Tonic
  • Level 5 - Increased Damage +++

[edit] Leadhead Splicers

Leadheadsplicer.jpg
Leadhead2.jpg

Another grouping of low-level Splicers, though they prefer to carouse with firearms over blunt objects. They will often try to strafe in and out of cover when being fired upon and firing back with deadly effect. If you're not careful, their quick strafing and shooting accuracy can whittle down a lot of your health. Zap them with an Electro Bolt to get a steady shot, or sneak up to them and hit them with melee or a shotgun blast.

Research Bonuses:

  • Level 1 - Increased Damage +
  • Level 2 - Static Discharge Combat Tonic
  • Level 3 - Increased Damage ++
  • Level 4 - Static Discharge 2 Combat Tonic
  • Level 5 - Increased Damage +++



[edit] Nitro Splicers

Nitro splicer.jpg

Nitro Splicers believe in getting more bang for their buck, though they choose to run around with homemade explosives. They are the mad bombers of Rapture, and they're looking for nothing more than to set you ablaze. Fast on foot, and with the ability to scurry away behind a smoke grenade, Nitro Splicers provide more of a challenge in combat over your typical Leadhead. They do have a weakness though - at a close range they're defenseless. Stay back and return their explosives by using the Telekinesis Plasmid, then run in close and load them up with antipersonnel rounds.

Research Bonuses:

  • Level 1 - Increased Damage +
  • Level 2 - Permanent 15% chance that any enemy grenade will be a dud.
  • Level 3 - Increased Damage ++
  • Level 4 - Permanent 35% chance that any enemy grenade will be a dud.
  • Level 5 - Increased Damage +++

[edit] Spider Splicers

Hooks sold separately.

Quick, nimble and armed with razor sharp meat hooks and sickles - they're not to be toyed with. Listen for the clanging of their meat hooks along walls and ceilings to prepare yourself for an intense fight. In addition to their acrobatic ability to scale walls, Spider Splicers will often perform backhand springs and cartwheels in order to avoid your gunfire. On the ground Spider Splicers look for an opening to disembowel you, so reload only when appropriate. Besides the need to tend to them as quickly as possible, it's also a good idea to search their remains for Spider Splicer Organs - these contain beneficial health restoring properties!


Research Bonuses:

  • Level 1 - Increased Damage +
  • Level 2 - Spider Splicer Organs can be used like First Aid Kits.
  • Level 3 - Increased Damage ++
  • Level 4 - Extra Nutrition 3 Physical Tonic
  • Level 5 - Increased Damage +++

[edit] Houdini Splicers

Houdinisplicer.jpg

Houdini Splicers are the most advanced form of Splicer you'll come across in Rapture. They have mastered the ability to hurl fire, ice and even disappear in a red cloud of smoke - only to appear elsewhere in the area seconds later. It's easy to spend an inordinate amount of time tracking and battling against a Houdini Splicer, so it's best to just try and take them out as quickly as possible. Unload your big guns, explosives and antipersonnel rounds on them as soon as you have the chance.

Research Bonuses:

  • Level 1 - Increased Damage +
  • Level 2 - Natural Camouflage Physical Tonic
  • Level 3 - Increased Damage ++
  • Level 4 - Easier to predict Houdini Splicer movements.
  • Level 5 - Increased Damage +++


[edit] Rosebud

Rosebud.jpg

Rosebud is a special splicer in that she's given more of a story than the rest, having had her baby taken from her. She also appears to come in two varieties -- Leadhead Rad and Spider. Moreover, she is the first splicer you see -- the one who murders Atlas' friend when you first arrive in Rapture. The right side of her face is horribly deformed, further distinguishing her from the rest.

She can be found later at the Lower Wharf near the entrance to Fontaine Fisheries, "sprinkling rose petals and speaking in regretful prose of her lost youth." She stalks you, too -- beware of this one.

Last edited by 207.63.249.32 on 1 December 2010 at 12:00
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